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Shadowblade Concept: Crucified Husk

A concept for a sadly left-behind game called Shadowblade. This enemy would have been a stationary obstacle, almost like a mini-boss: they would have been spawned atop pillars or platforms that the player would either have to avoid or snipe from a distance. The idea was heavily inspired by the Shriekers from Divinity: Original Sin 2: innocent beings twisted beyond belief into organic weaponry.

Initial concepts for a stationary enemy that could be placed atop pillars or even on walls.

Initial concepts for a stationary enemy that could be placed atop pillars or even on walls.

Secondary concept honing in on machinery being used to brutally hold the being in place.

Secondary concept honing in on machinery being used to brutally hold the being in place.

Tertiary concepts focusing on the details of how the enemy attacks, and to the extent of the bodily horror.

Tertiary concepts focusing on the details of how the enemy attacks, and to the extent of the bodily horror.

Finalised design, turnaround, and notes on the animation where the face is revealed to attack the player.

Finalised design, turnaround, and notes on the animation where the face is revealed to attack the player.