Website powered by

Red Pluto: Companion Robot

A concept drawn up for my second year game at university. While this concept was never fully realised in-game, the concepting process was thorough, and I pushed myself to try and make it understandable as a final product that a 3D artist could then build from.

Touched-up piece of the final design, as it would have been built for the game.

Touched-up piece of the final design, as it would have been built for the game.

Initial set of concept drawings, with large variety on shape language and construction.

Initial set of concept drawings, with large variety on shape language and construction.

Second set of concept drawings, honing in on rounder shape language but still experimenting with broader iterations.

Second set of concept drawings, honing in on rounder shape language but still experimenting with broader iterations.

Third set of concept drawings, honed in on shape language with insectoid elements, in keeping with the wider game's emphasis on insects.

Third set of concept drawings, honed in on shape language with insectoid elements, in keeping with the wider game's emphasis on insects.

Concept sheet of possible 'faces': multiple possible options that were presented to the team for them to vote on.

Concept sheet of possible 'faces': multiple possible options that were presented to the team for them to vote on.

Finalised body shape and face choice, with final touches being on where the utility flashlight would be placed, which would again be decided by the team.

Finalised body shape and face choice, with final touches being on where the utility flashlight would be placed, which would again be decided by the team.

Final turnaround piece, with references for 'expressions' and relative size and placement for construction by a 3D artist.

Final turnaround piece, with references for 'expressions' and relative size and placement for construction by a 3D artist.