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Red Pluto: Shipwreck

Red Pluto Shipwreck: A concept for a spacecraft that crashes onto the planet Pluto, and the reason for the player character's arrival on said planet. In this process, I detail the specific design of the ship, before then concepting how it looks after crashing into the planet: a visual that is then seen in-game.

Final render of the ship crash.

Final render of the ship crash.

Initial concepts for different ships: the majority were discarded because they seemed too small, like individual fighters rather than industrial craft.

Initial concepts for different ships: the majority were discarded because they seemed too small, like individual fighters rather than industrial craft.

Secondary concepts: my critiques advised me to make the ships seem longer, similar to battleships.

Secondary concepts: my critiques advised me to make the ships seem longer, similar to battleships.

Tertiary concepts: finally honing in on the final design, with a long segmented body and bulky engines.

Tertiary concepts: finally honing in on the final design, with a long segmented body and bulky engines.

Silhouette and hand-drawn turnaround of the final design.

Silhouette and hand-drawn turnaround of the final design.

A map of the supposed inside of the ship, for both concepting and modelling purposes.

A map of the supposed inside of the ship, for both concepting and modelling purposes.

Blockout in-game of the ship crash site.

Blockout in-game of the ship crash site.

Initial paintover of the ship crash, detailing the damage and potential entry point for the player.

Initial paintover of the ship crash, detailing the damage and potential entry point for the player.

Secondary paintover, going into further detail of the damage the ship has suffered.

Secondary paintover, going into further detail of the damage the ship has suffered.