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Hydromancer Fount

Concepting a 'dispenser' for magical water, sculpted out of rock. The intention behind the design is for it to fit into a natural landscape, yet visually attract interest from a passing player. The water can be used for healing, or as ammunition for a water mage: hence it's transition during the concepting process from a rounder shape to a taller, more towering shape.

Finalised render.

Finalised render.

Initial shape language idea: for a dispenser of magical water, it made sense to make the shape language round to make it friendly.

Initial shape language idea: for a dispenser of magical water, it made sense to make the shape language round to make it friendly.

Expanding on the initial shape language to hone a potential design, with notes on the details.

Expanding on the initial shape language to hone a potential design, with notes on the details.

Quick variations on the idea, and I decided on the more pillar-like design because I felt round shapes blend into a wider landscape too easily.

Quick variations on the idea, and I decided on the more pillar-like design because I felt round shapes blend into a wider landscape too easily.

3D blockout of the space the dispenser would take up, in comparison to an Unreal scale figure.

3D blockout of the space the dispenser would take up, in comparison to an Unreal scale figure.

Initial render of the rocky texture, based on the Giant's Causeway.

Initial render of the rocky texture, based on the Giant's Causeway.

Simple render with emphasis on the glowing water to provide a visual focus.

Simple render with emphasis on the glowing water to provide a visual focus.